TERMS & HOUSE RULES
Terms & house rules, tutorial-style
These are the few things that keep the club welcoming for the next first-timer. Read them once and you are set — nothing tricky, no hidden clauses.
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1
Booking a seat
A booking holds an hourly station for you at the date you choose. Turn up a few minutes early so your guide can meet you at the door. If plans change, just let us know — there is no penalty for a heads-up, and a freed seat helps the next new player get one.
Don't worry: running late happens. Message us and we will do our best to keep your seat.
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2
Zero toxicity is the rule
House rule number one is simple: nobody is mocked for being new. No harsh words over voice, no rushing a slow reader, no making anyone feel small. Guides model it and regulars keep it. Cross the line and you get a quiet warning; cross it twice and you lose your seat for the day. Kindness is the price of entry.
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3
Looking after the room
The stations are set up so you cannot break anything by clicking around — reset with one key and carry on. Please treat the gear, chairs and headsets kindly, keep drinks capped, and leave your station tidy for the next guest. Report a fault instead of hiding it; that is how the room stays good for everyone.
Don't worry: honest mistakes cost nothing. Tell a guide and we sort it together.
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4
Ages, safety and fair use
Younger players are welcome with a guardian nearby, and guides adjust the pace to whoever is in the seat. Use the stations for playing and learning, not for anything that would disturb other guests. We may end a session if the house rules are ignored, but that is rare — most visits are simply people learning to play and having a good time.
These terms describe an entertainment venue for a beginner computer club and are kept short on purpose. By booking or visiting, you agree to follow the house rules above so the room stays welcoming for the next first-timer.